Gloomhaven is a game of Euro-inspired tactical combat in a persistent world of shifting motives. Players will take on the role of a wandering adventurer with their own special set of skills and their own reasons for traveling to this dark corner of the world. Players must work together out of necessity to clear out menacing dungeons and forgotten ruins. In the process, they will enhance their abilities with experience and loot, discover new locations to explore and plunder, and expand an ever-branching story fueled by the decisions they make.

This is a game with a persistent and changing world that is ideally played over many game sessions. After a scenario, players will make decisions on what to do, which will determine how the story continues, kind of like a “Choose Your Own Adventure” book. Playing through a scenario is a cooperative affair where players will fight against automated monsters using an innovative card system to determine the order of play and what a player does on their turn.

Each turn, a player chooses two cards to play out of their hand. The number on the top card determines their initiative for the round. Each card also has a top and bottom power, and when it is a player’s turn in the initiative order, they determine whether to use the top power of one card and the bottom power of the other, or vice-versa. Players must be careful, though, because over time they will permanently lose cards from their hands. If they take too long to clear a dungeon, they may end up exhausted and be forced to retreat.

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Shadows in Kyoto is a two-player abstract game based with the background of Hanamikoji in which players take control of the Oniwaban, a group of undercover spies, secretly protecting the Shogun, or an intelligence agency of the Meiji Government, funding with the advanced technology of the Western Industrial Revolution.

As the commanders, the players must secretly gather key intelligence from the opponent while protecting their own interests. Through movements, conflicts, and tactics, players have three different paths to victory:
1). Capture 2 enemy agents who possess real intelligence.
2). Let your opponent captures 3 agents of your own who possess fake intelligence.
3). Succeed in the escape of 1 agent of your own who possesses real intelligence.

 

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Crows Overkill, players role-play guests in a red-light district. Many birds gather in front of each player. The players must kill or move birds to prevent them from crying. If birds in front of a player cry, that player must leave the red-light district to go home (i.e. drop out of the game). The player who manages to stay in the red-light district for the longest time wins.

In more detail, players attempt to be the last one called away from the red-light district by the cry of crows, warblers, and roosters. The game consists of two decks of cards — birds and shamisen — along with a time board. Each turn follows this sequence:

  1. Cards are drawn from both decks. Birds are placed on the table in front of the current player, while shamisen cards go into their hand.
  2. Shamisen cards are then played to eliminate birds.
  3. A check is made against the time board to see whether the remaining birds cry and the current player is eliminated.

The turns continue until one player remains in the game and is declared the winner.

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In the game Herbalism, players take on the role of a group of novice pharmacists, hoping to find the cure to the pandemic that is currently plaguing the country. Players must exchange information with one another in order to gain more insight into the ingredients of the cure; however, only one can earn the title of “God Farmer,” so be careful not to share all of your knowledge too easily!

 

 

 

 

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Will Jen and Kira manage to find the Shard and heal the Dark Crystal? The Gelflings have only until the Great Conjunction, when the three suns align. If they fail, the rule of Evil will be established for the re

st of time. So it’s going to be a race against time, as well as against the cunning schemes and dangerous servants of the Skeksis. Play with up to three friends in this fun family board game based on the classic movie The Dark Crystal by Jim Henson.

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Star Wars Legion is a two-player miniatures game that puts you in command on a war-torn battlefield of the Galactic Civil War. While innovative mechanics simulate the chaos of battle and the fog of war, thirty-three unpainted and easily assembled miniatures give you a blank slate to paint and create a truly unique army.

Over the course of six rounds, you must battle and maneuver your units to claim objectives. The points you gain from these objectives are your pathway to victory, and whoever has the most points at the end of the game claims victory!

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Stuffed Fables is a unique adventure game in which players take on the roles of brave stuffies seeking to save the child they love from a scheming, evil mastermind. Players roll and assign color-coded dice to perform a wide variety of actions, from daring melee attacks, to leaping across conveyor belts, or steering a racing wagon down a peril-filled hill.

This game delivers an exciting narrative adventure driven by player choices. Players explore a world of wonder and danger, unlocking unique discoveries as they interact with the story. Stuffed Fables is ideal for families, as well as groups of adults who haven’t forgotten their childlike sense of wonder.

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Fallout is a post-nuclear adventure board game for one to four players. Based on the hit video game series by Bethesda Softworks, each Fallout scenario is inspired by a familiar story from the franchise. Survivors begin the game on the edge of an unexplored landscape, uncertain of what awaits them in this unfamiliar world. With just one objective to guide them from the very beginning, each player must explore the hidden map, fight ferocious enemies, and build the skills of their survivor as they attempt to complete challenging quests and balance feuding factions within the game.

As they advance their survivors’ stories, players will come across new quests and individual targets, leading them to gain influence. Who comes out ahead will depend on how keenly and aggressively each player ventures through the game, however if a single faction is pushed to power too quickly, the wasteland will be taken for their own, and the survivors conquered along with it.

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